I’ve spent 20 years designing games across mobile and AAA, working on economy, progression, monetization, and player experience. The Game Balancer is where I share what I’ve learned, question familiar practices, and help designers think more deeply about the systems they create.
The aim is simple: make games that work for the business without forgetting the person playing them.
Contact
Questions? Reach out anytime.
hello@thegamebalancer.com
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